On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.)
Card Type:
Ally
Card Subtype:
Human
Element:
Water
Class:
Mage
Reserve Cost:
3
Power:
1
Life:
2
Flavor Text:
A fun distraction for everyone.
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